pub struct NodeVisibility(pub BTreeSet<Visibility>);

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§0: BTreeSet<Visibility>

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impl NodeVisibility

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pub fn is_visible(&self) -> bool

Note that system may enforce further constraints on this. For instance, system currently only allows substates of actor, actor’s outer object, and any visible key value store.

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pub fn can_be_invoked(&self, direct_access: bool) -> bool

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pub fn can_be_referenced_in_substate(&self) -> bool

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pub fn is_global(&self) -> bool

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pub fn reference_origin(&self, node_id: NodeId) -> Option<ReferenceOrigin>

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