pub struct Blueprint<C: HasTypeInfo>(PhantomData<C>);

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§0: PhantomData<C>

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impl<C: HasTypeInfo> Blueprint<C>

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pub fn call_function<A: ScryptoEncode, T: ScryptoDecode>( function_name: &str, args: A ) -> T

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pub fn call_function_raw<T: ScryptoDecode>( function_name: &str, args: Vec<u8> ) -> T

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impl AccessControllerFunctions for Blueprint<AccessController>

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fn create( controlled_asset: Bucket, rule_set: RuleSet, timed_recovery_delay_in_minutes: Option<u32>, address_reservation: Option<GlobalAddressReservation> ) -> Global<AccessController>

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impl AccountFunctions for Blueprint<Account>

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impl ConsensusManagerFunctions for Blueprint<ConsensusManager>

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fn create( validator_owner_token_address: GlobalAddressReservation, component_address: GlobalAddressReservation, initial_epoch: Epoch, initial_config: ConsensusManagerConfig, initial_time_ms: i64, initial_current_leader: Option<u8> )

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impl FaucetFunctions for Blueprint<Faucet>

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fn new( address_reservation: GlobalAddressReservation, bucket: Bucket ) -> Global<Faucet>

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impl IdentityFunctions for Blueprint<Identity>

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impl MultiResourcePoolFunctions for Blueprint<MultiResourcePool>

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fn instantiate( owner_role: OwnerRole, pool_manager_rule: AccessRule, resource_addresses: Vec<ResourceAddress>, address_reservation: Option<GlobalAddressReservation> ) -> Global<MultiResourcePool>

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impl OneResourcePoolFunctions for Blueprint<OneResourcePool>

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fn instantiate( owner_role: OwnerRole, pool_manager_rule: AccessRule, resource_address: ResourceAddress, address_reservation: Option<GlobalAddressReservation> ) -> Global<OneResourcePool>

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impl TwoResourcePoolFunctions for Blueprint<TwoResourcePool>

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fn instantiate( owner_role: OwnerRole, pool_manager_rule: AccessRule, resource_addresses: (ResourceAddress, ResourceAddress), address_reservation: Option<GlobalAddressReservation> ) -> Global<TwoResourcePool>

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impl ValidatorFunctions for Blueprint<Validator>

Auto Trait Implementations§

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impl<C> RefUnwindSafe for Blueprint<C>
where C: RefUnwindSafe,

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impl<C> Send for Blueprint<C>
where C: Send,

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impl<C> Sync for Blueprint<C>
where C: Sync,

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impl<C> Unpin for Blueprint<C>
where C: Unpin,

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impl<C> UnwindSafe for Blueprint<C>
where C: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<U> As for U

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fn as_<T>(self) -> T
where T: CastFrom<U>,

Casts self to type T. The semantics of numeric casting with the as operator are followed, so <T as As>::as_::<U> can be used in the same way as T as U for numeric conversions. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V