pub trait ClientActorKeyValueEntryApi<E: Debug> {
// Required methods
fn actor_open_key_value_entry(
&mut self,
object_handle: ActorStateHandle,
collection_index: CollectionIndex,
key: &Vec<u8>,
flags: LockFlags
) -> Result<KeyValueEntryHandle, E>;
fn actor_remove_key_value_entry(
&mut self,
object_handle: ActorStateHandle,
collection_index: CollectionIndex,
key: &Vec<u8>
) -> Result<Vec<u8>, E>;
// Provided method
fn actor_remove_key_value_entry_typed<V: ScryptoDecode>(
&mut self,
object_handle: ActorStateHandle,
collection_index: CollectionIndex,
key: &Vec<u8>
) -> Result<Option<V>, E> { ... }
}
Required Methods§
sourcefn actor_open_key_value_entry(
&mut self,
object_handle: ActorStateHandle,
collection_index: CollectionIndex,
key: &Vec<u8>,
flags: LockFlags
) -> Result<KeyValueEntryHandle, E>
fn actor_open_key_value_entry( &mut self, object_handle: ActorStateHandle, collection_index: CollectionIndex, key: &Vec<u8>, flags: LockFlags ) -> Result<KeyValueEntryHandle, E>
If the key value entry doesn’t exist, it uses the default “Option::None”
fn actor_remove_key_value_entry( &mut self, object_handle: ActorStateHandle, collection_index: CollectionIndex, key: &Vec<u8> ) -> Result<Vec<u8>, E>
Provided Methods§
fn actor_remove_key_value_entry_typed<V: ScryptoDecode>( &mut self, object_handle: ActorStateHandle, collection_index: CollectionIndex, key: &Vec<u8> ) -> Result<Option<V>, E>
Object Safety§
This trait is not object safe.